At no point is this feature pushed upon the player which I believe is a good thing. This mode exists to allow the player to gamble their coins to try and earn more by hitting one of the 10 payout levels, all relating to combinations of the seven deadly sins and the demon tiles. This is a slot machine with no bells or whistles or even a unique purpose. There is another way to earn coins and that is by playing the Devil Slots mode. Spending this currency on hints is relatively harmless, especially considering how tricky some of the reactions can be to create. These coins are earned via daily sign-in rewards, via the Demon Battle mode and the 10,000 given to the player upon launching the game for the first time. I feel it’s important to mention that this title does not contain microtransactions and there is no option to buy these coins with actual currency. This hint type does not regenerate after a cool down.Īdditionally, these hints can be purchased using in-game coins. As the hint description suggests two of the players compatible elements will have a random reaction performed. Finally, 1 x “hint automatically performs one random reaction from you”. After using these 5 hints another will become available after a 10 minute cool down. Suggesting groups such as Animals and Nature implies that at least one unlocked element within these groups can have a reaction. 3 x “Hint shows two groups where some elements may react”.Upon consumption of these 5 hints a new one will become available after a one minute cool down. Telling the player an element that can be created may point them in the logical direction with the elements at their disposal. For example it will reveal that ? + ? = Ash. 5 x “hint that shows you elements that could be created from existing ones”.Initially there are the following hints available: To assist with struggling players there is an assortment of hints available. The logical minded player will likely enjoy the challenge as opposed to a casual player that may struggle to be as creative with their combinations short of just trying absolutely everything. There is no story as such to the Main Game and there is nothing to do other than simply combining elements, triggering reactions to generate more elements, and continue to combine until all 198 elements have been unlocked. Some of these combinations are obscure but when the time is taken to think about them there is an applicable logic. Another example would be combining Beast from the Animal group with Human from the Human group, their reaction would unlock the Werewolf element. For instance, combining Earth and Fire, two elements from the same group, their reaction unlocks the new Lava element. Think of elements as individual components that each belong to a specific group, when a pair is successfully combined it is called a reaction and generates new elements to use and attempt to combine. The Main Game mode presents two episodes that are essentially solved by combining every correct possible combination of the 198 elements split between 20 groups.
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